AI Insights · Timothy · October 2021
Top 5 Geolocation Games on iOS in Central America – Q3 2021
Explore the performance of the top 5 geolocation games on iOS in Central America during Q3 2021, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 geolocation games on iOS in Central America showed varied performance across downloads, revenue, and active users. Here’s a closer look at the trends for each game, with data sourced from Sensor Tower.
Pokémon GO from Niantic, Inc. saw a notable fluctuation in weekly revenue, peaking at approximately $71.5K in mid-July before declining to $17.6K by the end of September. Weekly downloads for this popular game started strong at 11.7K at the beginning of July but saw a gradual decline, ending the quarter at 6.2K. The weekly active users mirrored this trend, starting at 378.9K and fluctuating throughout the quarter, ultimately closing at 385.1K.
Five Nights at Freddy's AR by Illumix, Inc. had a modest weekly revenue, peaking at $471 in early July before dropping to $85 by the end of September. Weekly downloads experienced a spike to 4.5K mid-July but generally remained around the 1.4K mark towards the end of the quarter. Active users for this game peaked at 11.4K in mid-July but declined to 5.7K by the end of September.
Jurassic World Alive from Jam City, Inc. showed a peak in weekly revenue of $4.8K in mid-July, with fluctuations throughout the quarter, ending at $3.1K. Downloads for this game were relatively low, peaking at 729 in early August, and settling around 427 by the end of September. Weekly active users had minor fluctuations, peaking at 2.8K in early August and closing the quarter at 2.2K.
AR Dragon by PlaySide experienced minimal revenue, with a peak of $28 in mid-August. Weekly downloads remained stable, averaging around 257 at the start of the quarter and ending at 232. Active user trends were consistent, starting at 1.6K and maintaining similar levels throughout the quarter.
Avo! from Playdeo experienced a peak in weekly revenue of $56 in mid-July, with fluctuations and a minimum of $11 in mid-September. Downloads for Avo! saw a decline from 321 in early July to 168 by the end of September. Active users for this game started at 2.2K at the beginning of the quarter and gradually declined to 1.8K by the end.
For more detailed insights and data, visit Sensor Tower.